The Shaman
Be sure to grab Grunt if you didn’t take him to the last mission. And if you really want to go back and grab the Avalanche heavy that you may have researched, now is a good time to bring it – otherwise don’t bother going back.
Still on the krogan planet, return the part to the mechanic. And you can close the case of the missing scout with the Chief Scout; but you already have the XP from it. The shaman is to the right of the entrance tunnel door, up some stairs. Few people with small chats, and an FYI talk with an ambassador if you want, then speak to the shaman.
*NOTE: I guess the ambassador is only there if Wrex is too. I guess he was part of Wrex’s “reforms”.”
Feel free to exercise your right to butt heads, then get the thing started.
*NOTE: Hit a glitch where the bastard guy was all dark and was like a statue. It was funny when I headbutted it though.*
This is an arena game. You use the keystone and a few waves of enemies will enter from all sides and you must survive.
DO NOT pick up all the stuff at the start. Several power cell and medi gels all over, but picking up more than you need just earns credits if you didn’t realize.
But before you start, loot the 5 corpses, bypass the two turbines on the sides of the key, and find the platinum near the middle.
- Wave 1 – Varren, post up in the lower left corner of the keystone. From here the beasts should funnel to you from the ground, both from the upper steps and around the corner.
- Wave 2 – Klixen, this is where the Avalanche helps because one powered up shot will freeze the pairs and you can just melee them while they sit. There are a lot of pairs, and with the freeze you just need to stay away, especially when they blow (which they do after being frozen too). No safe spot other than around the key stone.
*NOTE: All loot and the hack can only be obtained before the thresher, and do the hack between rounds.*
The third fight is with a Thresher Maw, remember those from the first game? You can stay alive for five minutes, that is an option. But pull out the beam cannon and go to town. Burst of speed when it spits help avoid its deadly goo, or just stay in motion. The pillars provide some cover, but they can be toppled. There are two supplies of power cells, on the right of the middle and down to the left of the keystone.
The fourth fight allows you to either kill or not kill the enemy guy, Uvenk I believe. But you must be quick. He is hiding at the back, and you must kill him before killing the final goon. It’s not a big deal, I guess, if you don’t want to kill him.
