Just the how and when to deploy certain allies over others.
| Miranda | Spec: Overload, Warp, Biotics Bring for shields and armor enemies, aka bosses. |
| Jack | Spec: Shockwave, Biotics Great for waves of fleshies like varren and husks. |
| Tali | Spec: Tech Great for decoy drones and killing mechs. |
| Samara/Morinth | Spec: Reave and Biotics Strong for flesh and finishing off enemies. |
| Jacob | Spec: Biotics and Guns A nice utility, but kinda limited. |
| Thane | Spec: Sniper rifle Also has biotics, so bring to anything long ranged. |
| Grunt | Spec: Guns and Health A great meat-shield and close range soldier, not much else. His rifle saves him from uselessness. |
| Garrus | Spec: Overload and guns Great for shields and range. |
| Mordin | Spec: Incinerate My favorite for his ability to burn down armor. |
| Zaeed | Spec: Guns and a Grenade At least he doesn’t suck on his mission. Guns are good though. |
What we don’t know is your class and abilities.Don’t forget how you upgrade these guys. Health is not bad since the AI for them to find cover is bad. But you do want their special talents and all of their powers to some degree, even if it’s weak.
You must always keep in mind what weapons they have equipped and use their powers and ammo. Getting a squad ammo power on you helps this too. And of course: ALWAYS MIX THINGS UP. Well, maybe three sniper rifles is something to consider.
