*NOTE: I’m being totally truthful here, I made this and the last mission’s title before seeing the achievements. I should try Family Feud!*
Should be a healthy amount of upgrades, and a shortage of resources at some point.
Then there is Thane, who I believe you can either come onto or put off a little longer, or he wouldn’t accept anyway. Regardless, I haven’t “been” with any of the dudes in this game, not starting with ol’ CRAZY EYES!
Same story with ol’ Scarface in battery. Follow his line about preparation and I thought about trying the “Not what I meant” option, but with Liara there were all the questions about this and where is that. I’m not too sure about this with Garrus. My girl’s not alien-shy, but come on, he looks like a broken tree-limb or something.
*NOTE: For anyone actually interested in the two aliens, I am 90% certain coming onto them at this point is either a groundwork for later or they will not really go through with it either. Don’t get too excited you.*
Anyway, let’s get back to real work. The Krogan DMZ nebula thing has two quests as well. Mordin came on after Garrus, so let’s help him out; it’s right next to the Serpent Nebula.
In this system, pretty poor mineral showing for the number of planets:
- Ruam – poor
- Kruban – it was a Palladium belt around this rock
- Kanin – poor
- Vaul – negative minerals!
- Durak – literally a belt around the star, this was heavy in minerals
When ready, land on Tuchanka (no minerals, it so poor, it take minerals from you!).
Krogan Metropolis
I brought Grunt and Mordin, the two that have business here. Looking to missions ahead, I brought the Avalanche, really for no reason, but it does help for Grunt’s quest.
Should see someone from Illium you remember (no chat). The Overcaptain up ahead will order you inside. Go through to the “commerce” area. There is a pit to lose money betting on the animal fights (nothing you need to see), and a Ratch.
Ratch’s Wares:
For the discount, talk and agree to kill som pyjaks. Use the cannon by the Chief Scout and kill three waves of the monkeys. Aim in front, simple.
May as well buy it all.
- Pyjak Meat – 0, used to recruit Urz for the fighting ring below. He’ll win at least once; wouldn’t try it more but feel free if you don’t care. I do care a lot about a virtual pet!
- Heavy Weapon Capacity – 25000, +45% heavy weapon ammo
- Stabilization Gauntlets – 3333, arms, +5% health
- Death Mask – 6666, head, +10% rep increases
- Asymmetric Defense Layer – 6666, shoulders?, +5% health
- Shield Harness – 6666, belt, +5% health
Speak with the Chief Scout who is near the turrets as well. He will tell you to take the truck, but DON’T take it yet. Be sure to speak to the mechanic first, but you may not need to.
I know there is a Fortack in a tent up the ramp with a shop, but WAIT to get his discount later, then buy. So for now, skip him.
Depending on your choice from the last game, Wrex may or may not be here. The leader’s spot is in front of the entrance to this area. It’s there that you can learn of the shaman for Grunt and be pointed to the Chief Scout for Mordin, as well as learn about what is going on around here.
There is a new leader here if Wrex is not alive, by your choice or not.
For this very moment, since Mordin asked first, go get on the truck to head out. You can first speak to the mechanic who asks for a part you will look for.
The Doctor is Out
*NOTE: As always for flesh, ice powers work nicely.*
Two bugs, then a bug and some varren, and then two thugs; all of which are easy to down with biotics. Up the ramp is a long-ish fight with Blood Pact and a few varren. Just burn the krogan from a distance and move up to the depression in the surface, there will be two flamethrowers incoming, so take them out fast. Ore on the side before you head down.
A few flame guys, then a few more goons around the corner defending the door. Grab the part for the mechanic, then bypass the door. Head in and look at the body, then pick up the ore down the steps, then through the door.
It doesn’t sound like this will end peacefully, so feel free to take or leave the renegade action that appears late into his ramblings. If yes to a fight, then take cover on the left side and take out the krogan first, they will move in close.
Next room, you got stuff to find and two points for long chats with Mordin. Hack a terminal for an upgrade, and continue. Through the door, go into the right side room for the missing scout and be sure to try and help, offers the chance to use a rep option.
Through the next door you are warned of the number of explosive crates ahead. Kill the vorcha, then the krogan and varren as you move down the walkway; don’t miss the salvage near the start. Pick up the power cells and go down a level with close-range armor rounds in hand as two krogan meet you. A handful more krogan appear across the gap, then the chief shows up. Burn down the krogan fast so you can just focus beam fire on the chief for the win.
On the right is a door for a quick hack, then take the door the chief came from to reach a terminal to hack for an upgrade. Proceed to the final room.
Paragon action at the critical moment. Another interesting decision is what to do with the data. This smells of a chain event for later, and hard to see it going smoothly if you don’t keep the data.
