First, you can now research into Miranda’s new power, since she is loyal. You can do this for anyone that becomes loyal, but you can only have one extra power. And if on a second game you should already have one.
Second, if you don’t have missions from Mordin and Jack, double-check now and go grab them. Should be a nice biotic upgrade to install. Kelly should pay off big with… diner? And she offers to feed your fish too… I guess we’re making progress.
Samara on level 3 offers more fuel for nebula exploration and some chat. Miranda has some chat in her, and maybe the blooming of a little more – I just figured she was out of the question, but after a tame diner with Kelly…
Anyway, Thane offers more probing pleasure! Seriously, get this now since I’m sure you’re running low on some from our last run which was like hours ago. Good time to go into any of his chats that you may have missed earlier.
Grunt also needs some Shepard time, which means he offers a quest.
Mr. Thax
There is one loose end. Return to Illium yet again. And the quest resolves itself once you land.
Nothing else to do here.
Tali is on the Far Rim, but feel free to go mineral diving all over. I found Element Zero on the planet Gotha in the Far Rim. I got the extra fuel upgrade this way.
Whenever you are ready, land on Haestrom in this system.
*NOTE: Only when the warning sign is on are you in danger. At other times you may notice light on you but no damage.*
If you want to take Garrus and Miranda for their overloads, that is fine, though if one of them has a reduced cooldown rate, that may be enough to free up space for a biotic.
The light here is bad. Run between shadows up the path to the room on the right. Salvage and then open the gate. Geth are dropped in, so engage and move up the right walkway. It’s a hard fight down this narrow passage, and it gets even dicier at the end when rockets come flying, but it’s the best way to avoid having to worry about the light. It’s really only the rockets that you have to look out for.
At the end of the walkway, clear below out and go down the ramp. In front of the ramp is some ore, then clear the guys to the right of the locked gate. Around the corner are a few more to sneak up on. Grab the new SMG which can be useful in taking out shields, then pick up the radio.
Cut a path to the left warehouse, and just watch for the tall Geth, they usually charge at you, so focus fire on them first. Get into the building and grab the explosives while taking a listen to the recording.
Incoming as you exit, and now you must go left to the very end of this area. Shouldn’t be hard getting to the room at the end and collecting all the stuff, it’s coming out that’s a bit tricky. You’ll have rockets on the bridge above and heavy troops below. You can go left to reach the bridge, but the light complicates that. You’re better off just pulling down the guys above and burning all the ground troops – the flamethrower for starters.
There is a Tali recording on the bridge above. Make your way to the pillar in front of the door and step away as it goes off. Enter for two Geth salvage points, a journal entry, a wall safe, and then speak with the monitor of Tali by the door.
Head through and you’ll run into three sets of big Geth and a ton drones above them. It’s simple, destroy the drones, focus fire on the Geth, and make sure your team is walking. Follow the right wall and fight all three (it may have been two and just a ton of drones).
Go in and on the right is a safe. Use the console, then go left and meet with the dude. There is a paragon action (otherwise this guy probably dies soon), and then you and your team should start clearing out the small Geth first.
Tear a path right, or left, and stick to that side. The colossus fires these heat-seeking rounds that head to where you are going, so simply don’t be there and the shot will miss. As for the lesser Geth, just standard stuff to take them down, and hopefully you can do that while being plastered to cover the whole time.
I say approach it from the right wall because you’re above it, and the light only factors in on the walkway. You need to get pretty much directly to the side of the colossus, and there are waves of Geth minions the entire way.
Once it’s just you and the big mech, use your shield guns to take out its shield first, and once its armor is exposed just lay into it with the beam cannon. There are power cellls on both the left and right walls of the boss, but it shouldn’t take you long to take it down. You can’t endure it’s barrage of fire, but once its life it about to 40% you just need to pull and let it burn.
I imagine if you did see it curl up into its healing state, you could just keeping firing and it would not heal; the point is it would no longer be hidden behind cover with you right next to it.
Once that is finished, collect the power cells on either side, grab the ore near the left side machine, and then enter the door. Salvage and then grab that woman and git!
