Research and Prospecting
Paragon action as you talk on the Normandy.
The lab is now open, also where you can talk with Mordin, and now you can implement the upgrades you’ve been collecting thus far. I believe only the heavy weapon upgrade is the broadest item of interest at the moment, other than that it’s pretty much depending on your class and team make-up.
As far as chat, only Mordin and Jacob had much to say, everyone else just blew me off. Chakwas maybe has an interesting email about your facial scars, which you can refer to at the tech lab. I had noticed my Shepard had some unusual- looking scars, and perhaps the game scars your face as you play. I’m not sure, but it’s not an upgrade you need anyway.
If you walk around the ship you hear of Ferris Fields. You also have Aria’s treasure hunt, and there is always the exploration you can do.
Urdak – A place where you can play the scanning game. If new to it, you just slowly scan the planet for materials. If you see a peak on the scanner, send in a probe. You got 10 probes, and there should be about 10 spots worth a shot. I believe all spots will turn up something, but you want the best peaks possible.
*NOTE: You don’t have to slowly scan the entire planet. Just let go of the Scan button, move to a new spot, scan that, let go, move, scan, and do so in the middle, middle of the top half, and middle of the bottom half of each planet.
Fuel Depot – These are not places to enter, they just have some options to buy fuel and probes. You can see your credits in the middle and buy away. If you blew all 10 probes on Urdak and want to hit the next scannable planet, you must buy more. Feel free to buy all 30, and some fuel I guess.
- Imorkan – Dropped about 11 here.
- Bindur – Dropped 19 here, yep.
- Fuel up and hit the Mass Relay. Use it to go to the Hourglass Nebula.
- Olokun – About 10 good drops here.
- Aganju – About 10 really good readings here.
- Orunmila – Had a few good spots on the equator, but kinda poor after that.
- Erinle – Near the objective spot. Feast or famine drops here, I had 15 and probably could have had more if I wanted the minimal amounts. Found Element Zero for the first time.
Don’t forget to Exit the map and buy upgrades in the lab. Once you’re set, land on the Prison Ship Purgatory near Erinle.
I took Mordin and Miranda, but it’s up to you. Chat it up and go see the beating in the first cell and you probably just have one option to resolve this. After that, two prisoners to chat with.
From there, just go straight through a room to the other side. Yeah, there’s a good reason this little transfer isn’t just a cutscene. Take cover and start in on the armored enemies. Cut your way forward and into the hall, then hang a left and take out another group on approach to the supermax wing. There is just one guy through the door.
Grab the ore to the side, then push the button. Head down, scan one of the bot bodies, then follow the path to the next area; opening and grabbing stuff along the way. You need to get to the other side, so cross the bridge and then take cover as the mech fires at you. Use your grenade (or missiles if you got the upgrades) and take it out after you overload it’s shield. Collect ammo, scan a shotgun upgrade on a body, hack a pda on the left, and then take the door.
Three things through the door, and through the next take cover. Kill the two below quickly, then use the explosives to take out the two on the walkway. Getting to the other side of the area is much harder. First, switch Garrus’ gun to the sniper rifle. Be sure to have Miranda’s overload ready to go at all times. And have your armor gun equipped. Try to move up the right side and flank the enemies in the middle trench, but a mech is here. Hopefully you can engage it on the right and out of view from the trench enemies, that way your team can just focus fire on it; and you should have ammo for your heavy gun from the hallway.
Then just move up as much to the other side as you can with the shielded riflemen up ahead. Hopefully Garrus will take them out for you. One body with something in it, then through the door. Ammo, gel, and credits in the hall before the next room.
You notice those pilons are powering a shield over the warden. Your objective is to break all three. The one on the ground is easy enough, but you must get into position near the top two to take them out. The enemies keep coming from two points, the far right and way you entered. Going up to the left by the wall is a nice place to work, both hitting the far right pilon and taking cover from the warden after he’s free to fire at you. Just overload his shield and focus all your armor damage on him to end the mission.
*NOTE: Snipers can tag the third one from the left side cover without moving, and aim for the blue panel on all three, seems to one-shot them.*
Recruit Jack in any way and that’s it.
